Seekers Notes

We're going through a bit of a health crisis at the moment which means we are spending a lot of time at the doctor's office. As a result, I downloaded several new games, to keep me busy while we wait to see whoever we need to see next. Hopefully next week we'll be in the infusion suite, getting a chemotherapy class drug, which means four to five hours at a time sitting while medicine drips into our veins. Which also means we need a pretty darned entertaining mobile game collection, to help ward off boredom and worry.

Seekers Notes: Hidden Mystery tries to be that game but in the end falls short. Hidden object games are excellent when you are not sure how much time you can devote to the game. When you're sitting in the waiting room, where you can be called at any second, opening a game that can be played for two minutes at a time is a pretty solidly reasonable thing to do. Most of the levels I've encountered in this game so far have around a three-minute time limit, meeting the time criteria.

But it doesn't meet the ability to keep a person busy for several hours at a time criteria. Like many “free to play” games, Seekers Notes gives you a limited number of times you can play levels. Then you either have to wait for your lives, in this case they call it energy, to refill, get friends to send you some or buy them with actual money.

They recharge at the rate of three minutes per energy unit, which doesn't sound bad, until you realize that after you rank up a bit you're paying 40 or more energy units to play some of the levels. That's a hundred and twenty minutes to recharge those energy units. Most games that I play recharge at the rate of one life per half-hour. This one is essentially taking four times as long. And when I'm looking for something that I can play steadily for several hours I need to look elsewhere. I can probably play three levels in a row of Seekers Notes. That's incredibly disappointing.

However Seekers Notes does have its pros. It's fun and challenging. Some of the scenes are quite pretty and there are a few interesting bonus games, like a memory style card matching game.

The basic gameplay goes a little like this: you are a new arrival to a town called Darkwood. Town folk interact with you and tell you things such as that the town has a curse upon it. They apparently can tell that you're super good at finding things and they set you little tasks such as finding their lost toys or banishing dreadful creatures.

The actual Hidden Object portion of the game is different from some other games that I've played. Some games the objects are always in the same spot and they just add more and more that you need to find to make the game more complex. In Seekers Notes the objects move around from play to play. One time you open up the ballroom a birdcage veil may be on top of the piano. The next time you open it it might be stuck to a wall.

There are various modes of each scene. Text scene is straightforward with you finding items based on a text description. This can be a little confusing because it may say find a bow and you don't know whether it means the kind of bow you put on a present or the kind of bow you put in your hair or the kind of bow that you use to shoot an arrow.

There are anomalies that come along and change things up. One of them changes the description of what you have to find so that instead of text you see the silhouette of the item. In others you need to find matching pairs. And one more is called a morph where an object changes from one thing to another and you need to find the ones that are changing. This is the one that is most confusing to me. Because I don't see them changing and I'm not sure how the heck I'm supposed to figure out which ones I'm supposed to find. I do see a couple of changes but in general if I'm supposed to find nine sets I can easily find two. That's a little frustrating. It's definitely my least favorite mode.

You can get Seekers Notes for free from the Google Play store and Amazon.

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